Hellfrost - Murder Hobos in the Snow:
Zepher of Guidance (AIM)
Trappings: Gusts of Wind guide the weapon to it's target. Aim increases a hero’s chance to hit with a thrown weapon or missile weapon. It has no effect on targeted spells, but it does work with siege weapons. The bonus
is +2 for a success, and +4 for a raise.
Tines of Trembling (BOLT)
Trapping: Bolt of forked lightening.
The damage of the bolt is 2d6. (+1d6 vs oppenent wielding metal or wearing metal armor)
Additional Bolts:The character may cast up to 3 bolts,rolling an additional arcane skill die per bolt after
the first but still with a single Wild Die. The bolts may be spread among targets as the character chooses. Firing the additional bolts does not incur any autofire penalties, but any results of Backlash are cumulative, and multiple Shaken results count as a damaging effect for causing a wound.
Additional Damage:The character may also increase the damage by one die type (2d8) by taking a –1 penalty on his arcane skill dice. By taking a –2 penalty, they may increase the damage by two die types (2d10). This may be combined with the additional bolts.
Finding the Mark (boost/lower trait Shooting and Throwing only)
Trappings: Target eyse turn yellow-green and they gains an innate understanding they can see wind gusts and other factors that affect a projectiles path.
This power allows a character to increase any of a target’s Traits by one die type for a standard
success, or by two with a raise. The affected Trait can exceed d12. Each step over d12 adds +1 to
his Trait total. For example, a raise on someone who already has a d12 in the affected Trait grants
him d12+2 for the duration of the power.The power can also be used to lower an opponent’s Trait. This is an opposed roll against the victim’s Spirit. Success lowers any Trait of the caster’s choice one step, a raise lowers it two steps. A Trait cannot be lowered below a d4. Multiple castings stack, though the caster must keep track of when each casting expires as usual.