Beast-Rune

Beast Rune (S):

Wyld Speeh (BEAST FRIEND)

Rank:Novice

Range:Smarts x 100 yards

Duration:Maintained

Trappings:The mage concentrates and gestures with his hands.

This spell allows mages to speak with and guide the actions of nature’s beasts. It works only on creatures with animal intelligence, not humanoids. Nor does it work on conjured, magical, or otherwise “unnatural” animals. The target must be within the sorcerer’s range—it is not conjured.

The size of the beast being controlled imparts a modifier on the caster. For each +2 points of positive Size, there is a cumulative –1 penalty. A large bear (Size +2) gives a –1 penalty. Treat negative Size as Size +0.

Swarms may also be controlled. Small swarms give no penalty, Medium a –1, and Large –2. Thus a single rat gives no penalty to control; neither does a small swarm of the creatures.

 

Call of the Wyld

SUMMON BEAST

Rank:Veteran

Range:Spirit x 10 yards

Duration: Maintained

Trappings:The mage concentrates and gestures with

his hands.

This spell is an advanced version of beast friend, and allows mages to summon and guide the actions of

nature’s beasts. It works only on natural creatures with animal (A) intelligence. It does not work on conjured, magical, undead, or otherwise “unnatural” animals. Creatures such as griffins and lindwyrms, as well as giant animals, are considered natural beasts in Rassilon.

 

The size of the beast being summoned imparts a modifier on the caster. For each two points of positive

Size (round up), there is a cumulative –1 penalty. A cave bear (Size +4) gives a –2 penalty. Treat negative Size as Size +0.

 

Swarms may also be summoned. Swarms covering a Small Template give no penalty, Medium a –1, and Large a –2. Thus a single rat gives no penalty to summon, and neither does a small swarm of the creatures. If the caster wanted a spy, a single rat is less obvious than a swarm.

With a successful arcane skill roll, the creature appears out of thin air anywhere within range and line of sight of the caster, but may not act until the caster’s next initiative card. The beast remains controlled until the spell duration ends, or it is killed, whichever comes first. Summoned beasts still alive when the spell ends disappear back to their original location. Beast friendcannot be used on creatures summoned by another spellcaster.

 

Serpent Smyth (VIPER WEAPON)

Rank: Seasoned

Range: Spirit x 2

Duration: Maintained

Trappings: Weapon transforms into a snake. This spell transforms one weapon into a venomous snake. It can be used on your weapon or to give an enemy a nasty surprise. The caster must pick one weapon within range and make an arcane skill roll. With a success, the weapon transforms into a venomous serpent (use the standard viper stats). The serpent is not under the caster’s control (beast friend can be handy here) and attacks the near-est target, acting on the caster’s Initiative. On a raise the serpent is particularly dangerous and is treated as a Wild Card.

When the snake is killed or the duration ends, it re-verts back to being a weapon. In the former instance, the spell immediately ends.

Beast-Rune

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