Rank: Novice
Range: 12/24/48
Duration: Instant

Trappings: Fire, ice, light, darkness, colored bolts, insects.

Bolt is a standard attack power of wizards, and can also be used for ray guns, bursts of energy, streaks of holy light, and other ranged attacks. The damage of the bolt is 2d6.

Additional Bolts: The character may cast up to 3 bolts, rolling an additional arcane skill die per bolt after the fi rst but still with a single Wild Die. The bolts may be spread among targets as the character chooses. Firing the additional bolts does not incur any autofi re penalties, but any results of Backlash are cumulative, and multiple Shaken results count as a damaging effect for causing a wound.

Additional Damage: The character may also increase the damage by one die type (2d8) by taking a –1 penalty on his arcane skill dice. By taking a –2 penalty, they may increase the damage by two die types (2d10). This may be combined with the additional bolts.

HF PG 83


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